Journal of
Physical Education and Sport Management

  • Abbreviation: J. Phys. Educ. Sport Manag.
  • Language: English
  • ISSN: 2141-6486
  • DOI: 10.5897/JPESM
  • Start Year: 2010
  • Published Articles: 74

Review

Applying LEGO Mindstorms NXT in physical education and sport management

Jye-Shyan Wang1, Chung-Hsing Huang2, Shane-Chang Lee1 and Chen-Yuan Chen3,4,5*
  1Department of Physical Education, National Taiwan Normal University, No 162, HePing East Road Section 1, Taipei 10610, Taiwan. 2Physical Educational Office, National Yang-Ming University, No.155, Sec.2, Linong Street, Taipei 112, Taiwan. 3Department and Graduate School of Computer Science, National Pingtung University of Education, No. 4-18, Ming Shen Rd., Pingtung 90003, Taiwan. 4Department of Information Management, National Kaohsiung First University of Science and Technology, 2 Jhuoyue Rd. Nanzih, Kaohsiung 811, Taiwan. 5Global Earth Observation and Data Analysis Center (GEODAC), National Cheng Kung University, No 1, Ta-Hsueh Road, Tainan 701, Taiwan.
Email: [email protected]

  •  Accepted: 11 June 2012
  •  Published: 30 June 2012

Abstract

 

The learning of strategies and skills by students, that is, students need to improve their problem-solving abilities by participating in games, a concept based on which TGfU (Teaching Games for Understanding) was developed. Nevertheless, it was found in this study that in the implementation of TGfU, students’ learning results and their motives were not satisfactory. The reason may be that, the school is located in Pintung County in southern Taiwan, featuring tropical climate. When engaging in strategy discussion in ball games in May or June, students often appeared lackadaisical due to high temperatures. Very often, when an inquiry-based teaching method was adopted, some students demonstrated decreased learning motives because they failed to catch up with others and this could further affect the learning effect. Thus, the learning result will be influenced when students’ learning motivation and attitude are not very positive.

 

Key words: Experiential marketing strategy, flow theory, attitude toward physical education, physical education, LEGO Mind storms NXT.