Journal of
Media and Communication Studies

  • Abbreviation: J. Media Commun. Stud.
  • Language: English
  • ISSN: 2141-2545
  • DOI: 10.5897/JMCS
  • Start Year: 2009
  • Published Articles: 232

Full Length Research Paper

Perceived influence of negative and positive video game

Shu-Fang Lin
Department of Communication, National Chung Cheng University, 168 University Rd., Min-Hsiung, Chia-Yi, Taiwan.
Email: [email protected]

  •  Accepted: 22 November 2010
  •  Published: 31 December 2010

Abstract

 

This study seeks to examine the perceived effects between self and others in terms of both positive and negative video game. One hundred and sixty-four participants participated in the study and filled out questionnaires. Following assumptions of the third-person effect, the results showed that participants perceived others as more vulnerable to the negative effects of video games. Social distance also has effect on the magnitude of the third-person effect. The positive effects of video games yielded mixed results. Possible explanations are provided in the discussion.

 

Key words: Video games, positive effects, perceived influence, negative effects, third person effect.