Journal of
Metabolomics and Systems Biology

  • Abbreviation: J. Metabolomics Syst. Biol.
  • Language: English
  • ISSN: 2805-4210
  • DOI: 10.5897/JMSB
  • Start Year: 2010
  • Published Articles: 10

Review

Virtual environments for mental health issues: A review

David Haniff
  • David Haniff
  • Pervasive Technology Lab (CIC) United Kingdom.
  • Google Scholar
Alan Chamberlain
  • Alan Chamberlain
  • Mixed Reality Lab, University of Nottingham Jubilee Campus, Wollaton Road, Nottingham, NG8 1BB, United Kingdom.
  • Google Scholar
Louise Moody
  • Louise Moody
  • Coventry University, United Kingdom.
  • Google Scholar
Sara De Freitas
  • Sara De Freitas
  • Coventry University, United Kingdom.
  • Google Scholar


  •  Received: 10 March 2011
  •  Accepted: 10 April 2013
  •  Published: 30 April 2014

References

Ayres J (1972). Improving academic scores through sensory integration. J. Learn. Disabil. 5(6):338-343.
Crossref

 

Bordnick PS, Graap KM, Copp H, Brooks J, Ferrer M, Logue B (2004). Utilizing virtual reality to standardize nicotine craving research: A pilot study. Addict. Behav. 29:1889-1894.
Crossref

 

Botella C, Ba-os RM, Guerrero B, García-Palacios L, Quero S, Alca-íz M (2006). Using a Flexible Virtual Environment for Treating a Storm Phobia. Psychol. J. 4(2):129-144.

View

 

Bouchard S, Cote S, St-Jacques J, Robillard G, Renaud P (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D. Technol. Health Care 14(1):19-27.
Pubmed

 

Boud AC (1999). Virtual Reality and Augmented Reality as a Training Tool for Assembly Tasks. Proceedings of International Conference on Information Visualization IV '99. pp. 32-36.

 

Brezinka V (2008). Treasure Hunt – a serious game to support psychotherapeutic treatment of children. In: Andersen, SK et al. (eds.), eHealth Beyond the Horizon – Get IT There. Studies in Health Technology and Informatics, 136:71–76.

View

 

Castelnuovo G, Priore CL, Liccione D, Cioffi G (2003). Virtual Reality based tools for the rehabilitation of cognitive and executive functions: the V-STORE. Psychol. J. 1(3):310-325.

View

 

Cote S, Bouchard S (2008). Virtual Reality Exposure's Efficacy in the Treatment of Specific Phobias: Critical Review. J. Cyberther. Rehabil. 1(1).

 

Coyle D, Matthews M (2004). Personal Investigator: a Therapeutic 3D Game for Teenagers, CHI2004 Vienna 25-29 April 2004. Presented at the Social Learning Through Gaming Workshop.

 

Coyle D, Matthews M, Sharry J, Nisbet A, Doherty G (2005). Personal Investigator: A therapeutic 3D game for adolecscent psychotherapy. Int. J. Interact. Technol. Smart Educ. 2(2):73-88
Crossref

 

Difede J, Hoffman HG (2002). Virtual Reality Exposure Therapy for World Trade Center Post-traumatic Stress Disorder: A Case Report. Cyberpsychol. Behav. 5(6):529-35.
Crossref

 

Garcia-Palacios A, Botella C, Hoffman H, Fabregat S (2007). Comparing Acceptance and Refusal Rates of Virtual Reality Exposure vs. In vivo exposure by patients with specific phobias. Cyberpsychol. Behav. 10(5):722-4.
Crossref

 

Gerardi M, Rothbaum BO, Ressler K, Heekin M, Rizzo A (2008). Virtual Reality Exposure Therapy Using a Virtual Iraq: Case Report. J. Trauma Stress 21(2):209-213.
Crossref

 

Gold JI, Hyeon Kim S, Kant AJ, Joseph MH, Rizzo AS (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement. Cyberpsychol. Behav. 9(2):207-12.
Crossref

 

Gorini A, Gaggioli A, Vigna C, Riva G (2008). A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology. J. Med. Internet Res. 10(3):e21.
Crossref

 

Grillon H, Riquier F, Herbelin B, Thalmann D (2006). Use of virtual reality as therapeutic tool for behavioural exposure in the ambit of social anxiety disorder treatment. Proceedings of the 6th International Conference on Disability, Virtual Reality and Associated Technologies. Esbjerg, Denmark.
Pubmed

 

Haniff DJ, Baber C, Edmondson WH (2000). Categorizing Augmented Reality Systems. J. Three Dimensional Images 14(4):105-110.

 

Hanlon FM, Weisend MP, Hamilton DA, Jones AP, Thoma RH, Martin MK, Yeo RA, Miller GA, Ca-ive JM (2006). Impairment on the hippocampal-dependent virtual Morris water task in schizophrenia. Schizophr. Res. 87(1-3):67-80.
Crossref

 

Herbelin B, Riquier F, Vexo F, Thalmann D (2006). Virtual reality in cognitive behavioral therapy: A study on social anxiety disorder. The 6th International Conference on Disability, Virtual Reality and Associated Technologies. pp. 105-112.

 

HITlab, Human Interface Technology Laboratory. ARToolKit. http://www.hitl.washington.edu/artoolkit/

 

Hodges LF, Anderson P, Burdea GC, Hoffman HG, Rothbaum BO (2001). Treating Psychological and Physical Disorders with VR. IEEE Comput. Graph. Appl. 21(6):25-33.
Crossref

 

Hoffman HG, Richards TL, Oostrom TV, Coda BA, Jensen MP, Blough DK, Sharar SR (2007). The analgesic effects of opioids and immersive virtual reality distraction: Evidence from subjective and functional brain imaging assessments. Anesth. Analg. 105(6):1776-1783.
Crossref

 

Hoge CW, Castro CA, Messer SC, McGurk D, Cotting DI, Koffman RL (2004). Combat duty in Iraq and Afghanistan, mental health problems and barriers to care. N. Engl. J. Med. 351(1):13-22.
Crossref

 

Huang MP, Alessi NE (1998). Current limitations into the application of virtual reality to mental health research. In: Giuseppe Riva, Brenda K. Wiederhold, Enrico Molinari (Eds.), Virtual Environments in Clinical Psychology and Neuroscience. Ios Press, Amsterdam, Netherlands.

 

Juan MC, Joele D, Ba-os R, Botella C, Alca-iz M, van der Mast CH (2006). A markerless augmented reality system for the treatment of phobia to small animals presence. The 8th International Workshop on Presence. Cleveland, Ohio, USA.

 

Jung K, Lee H, Lee Y, Cheong S, Choi J, Suh D, Suh D, Oah S, Lee S, Lee J (2006). The application of a sensory integration treatment based on virtual reality-tangible interaction for children with autistic spectrum disorder. PsychNology J. 4(2):145-159.

View

 

Kalapanidas E, Watanabe H, Davarakis C, Kaufmann H, Aranda FF, Lam T, Ganchev T, Konstantas D (2008). Playmancer: A European Serious Gaming 3D Environment. Proceedings of the 2nd International Workshop on e-health Services and Terchnologies - EHST 2008", 3rd International Conference on Software and Data Technologies, Porto, Portugal. pp. 51-59.

 

Klinger J, Legeron E, Roy P, Chemin S, Lauer I, Nugues P (2006). Virtual reality exposure in the treatment of social phobia, Cybertherapy Internet and Virtual Reality as Assessment. Cybertherapy. In: Riva G, Botella C, Légeron P, Optale G (Eds.), Internet and Virtual Reality as Assessment and Rehabilitation Tools for Clinical Psychology and Neuroscience.Amsterdam: IOS Press

 

Lee JL, Ku J, Kim K, Kim B, Kim IY, Yang B, Kim SH, Wiederhold B, Wiederhold MD, Park D, Lim Y, Kim SI (2003). Experimental application of virtual reality for nicotine craving through cue exposure. Cyberpsychol. Behav. 6(3):275-80.
Crossref

 

Magora F, Cohen S, Shochina M, Dayan E (2006). Virtual reality immersion method of distraction to control experimental ischemic pain. IMAJ 8:261-265.
Pubmed

 

Manzoni GM, Gorini A, Preziosa A, Pagnini F, Castelnuovo G, Molinari E, Riva G (2008). New technologies and relaxation: an explorative study on obese patients with emotional eating. J. Cyberther. Rehabil. 1(2):182-192.

 

Marusan M, Kulistak P, Zara J (2006). Virtual reality in neurorehabilitation: Mental rotation, proceedings of the third central European Multimedia and Virtual Reality Conference. Veszprém: Pannonian University Press pp. 77-83.

 

McComas J, Pivik J, Laflamme M (1998). Current uses of virtual reality for children with disabilities. In: Giuseppe Riva, Brenda K. Wiederhold, Enrico Molinari (Eds.). Virtual environments in clinical psychology and neuroscience. Ios Press: Amsterdam, Netherlands.

 

Morie F, Iyer K, Luigi D, Williams J, Dozois A, Rizzo A (2005). Development of a Data Management Tool for Investigating Multivariate Space and Free Will Experiences in Virtual Reality, Appl. Psychophysiol. Biofeedback 30(3):319-31.
Crossref

 

National Autistic Society (2009). What is autism? Available at: http://www.nas.org.uk/autism.

 

National Institute of Mental Health (2008). Virtual reality, psychotherapy, show promise in treating PTSD symptoms; Civilian Access to Care Remains a Concern. NIMH Science News.

 

NHS Choices (2007). Mental Health. http://www.nhs.uk/NHSEngland/AboutNHSservices/mentalhealthservices/Pages/Availableservices.aspx

 

NHS Choices (2009a). Post-traumatic stress disorder. Available at: http://www.nhs.uk/Conditions/Post-traumatic-stress-disorder/Pages/Introduction.aspx?url=Pages/what-is-it.aspx

 

NHS Choices (2009b). Addictions. Available at: http://www.nhs.uk/Conditions/Addictions/Pages/Introduction.aspx?url=Pages/what-is-it.aspx.

 

NHS Choices (2009c) Schizophrenia. Available at: http://www.nhs.uk/Conditions/Schizophrenia/Pages/Introduction.aspx?url=Pages/what-is-it.aspx.

 

NHS Choices (2009d). Stress. Available at: http://www.nhs.uk/Conditions/Stress/Pages/Introduction.aspx?url=Pages/what-is-it.aspx.

 

Rothbaum BO, Hodges L, Anderson PL, Price L, Smith S (2002). Twelve-month follow-up of virtual reality and standard exposure therapies for the fear of flying. J. Consult. Clin. Psychol. 70(2):428-432.
Crossref

 

Optale G, Pastore M, Marin S, Bordin D, Nasta A, Pianon C (2006). Male sexual dysfunctions: Immersive virtual reality and multimedia therapy. In: Riva G, Botella C, Légeron P, Optale G (Eds.), Cybertherapy internet and virtual reality as assessment and rehabilitation tools for clinical psychology and neuroscience. Amsterdam, IOS Press.

 

Orlandi MA, Greco D (2004). A randomized double-blind clinical trial of EEG neurofeedback treatment for attention-deficit /hyperactivity disorder. Presented at the Annual Meeting of the International Society for Neuronal Regulation, Fort Lauderdale, FL.

 

Pan X, Slater M (2007). A Preliminary Study of Shy Males Interacting with a Virtual Female. The 10th Annual International Workshop on Presence. pp. 101-108.

 

Park S, Catrambone R (2007). Social Facilitation Effects of Virtual Humans. Hum. Factors 49(6):1054-1060.
Crossref

 

Riva G, Bacchetta M, Baruffi M, Rinaldi S, Molinari E (1999). Virtual reality based experiential cognitive treatment of anorexia nervosa. J. Behav. Ther. Exp. Psychiatry 30(3):221-230.
Crossref

 

Rivo G (1998). Evaluation of a Computer-Assisted, 2-D Virtual Reality System for Training People With Intellectual Disabilities on How to Shop. Comput. Hum. Behav. 14(3):477-490.

 

Rizzo AA, Difede J, Rothbaum BO, Johnston S, McLAY RN, Reger G, Gahm G, Parsons T, Graap K, Pair J (2009). VR PTSD Exposure Therapy Results with Active Duty OIF/OEF Combatants. Stud. Health Technol. Inform. 142:277-82.
Pubmed

 

Rizzo A (2006). Expose, distract, motivate and measure: Virtual reality games for health. In: EJ Sánchez (Ed.). Nuevas Ideas Inform. Educ. 2:1-4.

 

Rizzo AA, Klimchuk D, Mitura R, Bowerly T, Buckwalter JG, Parsons T (2006). A Virtual Reality Scenario for All Seasons: The Virtual Classroom. CNS Spectr. 11(1):35-44.
Pubmed

 

Rizzo AA, Kim G (2005). A SWOT analysis of the field of Virtual Rehabilitation and Therapy. The 10th Annual International Workshop on Presence. 14(2):119-146.

View

 

Rose DF, Brooks BM, Rizzo AA (2005). Virtual Reality in Brain Damage Rehabilitation: Review. Cyberpsychol. Behav. 8(3):241-62.
Crossref

 

Rothbaum BO, Hodges L, Smith S, Lee JH, Price L (2000). A Controlled Study of Virtual Reality Exposure Therapy for the Fear of Flying. J. Consult. Clin. Psychol. 68(6):1020-1026.
Crossref

 

Roy S (2003). State of the art of virtual reality therapy (VRT) in phobic disorders. PsychNology J. 1(2):176-183.

View

 

Slater M, Pertaub D, Barker C, Clark D (2004). An experimental study on fear of public speaking using a virtual environment. 3rd International Workshop on Virtual Rehabilitation IWVR Lausanne, Switzerland.