Full Length Research Paper
References
Amin M (2017). Radar for indoor monitoring: Detection, classification, and assessment. CRC Press. |
|
Bobby O (2017). The Mixing Engineer's Handbook, Media Group, 2017. |
|
Chourdakis M (2007). Time Domain Pitch Recognition.4th International Conference of Sound and Music Computing, Lefkada. |
|
Chourdakis M (2012). Byzantine teaching through computer analysis. 1st Symposium of Byzantine Music Students. |
|
Chourdakis M (2022), Intelligent Algorithms to support teaching. Journal of Modern Education Review pp. 391-397. |
|
Evening M (2018). Adobe Photoshop CC for Photographers. Routledge, 2018. |
|
Gedraite E, Hadad M (2011). Investigation on the effect of a Gaussian Blur in image filtering and segmentation. Proceedings ELMAR-2011 (pp. 393-396). IEEE. |
|
Gonzalez E, Reiss J (2010). A real-time semiautonomous audio panning system for music mixing. EURASIP Journal on Advances in Signal Processing pp. 1-10. |
|
Halladay K (2019). Practical Shader Development: Vertex and Fragment Shaders for Game Developers. A Press. |
|
Hamming R (1997). Digital Filters, Courier Corporation. |
|
Jang D, Yoo CD, Lee S, Sunwoong K, Kalker T (2009). Pairwise boosted audio fingerprint. IEEE Transactions on Information Forensics and Security 4(4):995-1004. |
|
Katz B (2015). Mastering Audio the art and the Science. Focal Press. |
|
Ke Y, Hoiem D, Sukthankar R (2005). Computer vision for music identification. 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) 1:597-604. |
|
Luna F (2012). Introduction to 3D game programming with DirectX 11. Mercury Learning and Information. |
|
Senior M (2018). Mixing Secrets for the Small Studio, Routledge. |
|
Shapiro L, Stockman G (2001). Computer Vision, Prentice Hall. |
|
Smith S (2007). The DSP Guide, California Technical Publishing, 2007. |
|
SoundGym (2022). [Online]. Available: |
|
Stark A, Plumbley M, Davies M (2007). "Audio effects for real-time performance using beat tracking. In Audio Engineering Society Convention 122. Audio Engineering Society. |
|
Sullivan G, Ohm J, Han W, Wiegand T (2012). Overview of the high efficiency video coding (HEVC) standard. IEEE Transactions on Circuits and Systems for Video Technology 22(12):1649-1668. |
|
Vandevoorde D, Josuttis N, Gregor D (2017). C++ Templates: The Complete Guide, Addison-Wesley Professional, 2017. |
|
Venetsanopoulos A, Plataniotis K (2000). Color Image Processing and Applications. Springer Science & Business Media. |
|
Yuzhikov (2022). Yuzhikov.com, 2022. [Online]. Available: |
Copyright © 2024 Author(s) retain the copyright of this article.
This article is published under the terms of the Creative Commons Attribution License 4.0