International Journal of
Science and Technology Education Research

  • Abbreviation: Int. J. Sci. Technol. Educ. Res.
  • Language: English
  • ISSN: 2141-6559
  • DOI: 10.5897/IJSTER
  • Start Year: 2010
  • Published Articles: 79

Full Length Research Paper

Ear and eye training: Algorithms for the advanced student of audio, image, and video engineering

Chourdakis Michail
  • Chourdakis Michail
  • Department of Music Studies, University of Athens, Greece.
  • Google Scholar


  •  Received: 25 September 2022
  •  Accepted: 18 November 2022
  •  Published: 30 November 2022

References

Amin M (2017). Radar for indoor monitoring: Detection, classification, and assessment. CRC Press.
Crossref

 

Bobby O (2017). The Mixing Engineer's Handbook, Media Group, 2017.

 

Chourdakis M (2007). Time Domain Pitch Recognition.4th International Conference of Sound and Music Computing, Lefkada.

 

Chourdakis M (2012). Byzantine teaching through computer analysis. 1st Symposium of Byzantine Music Students.

 

Chourdakis M (2022), Intelligent Algorithms to support teaching. Journal of Modern Education Review pp. 391-397.

 

Evening M (2018). Adobe Photoshop CC for Photographers. Routledge, 2018.

 

Gedraite E, Hadad M (2011). Investigation on the effect of a Gaussian Blur in image filtering and segmentation. Proceedings ELMAR-2011 (pp. 393-396). IEEE.

 

Gonzalez E, Reiss J (2010). A real-time semiautonomous audio panning system for music mixing. EURASIP Journal on Advances in Signal Processing pp. 1-10.
Crossref

 

Halladay K (2019). Practical Shader Development: Vertex and Fragment Shaders for Game Developers. A Press.
Crossref

 

Hamming R (1997). Digital Filters, Courier Corporation.

 

Jang D, Yoo CD, Lee S, Sunwoong K, Kalker T (2009). Pairwise boosted audio fingerprint. IEEE Transactions on Information Forensics and Security 4(4):995-1004.
Crossref

 

Katz B (2015). Mastering Audio the art and the Science. Focal Press.

 

Ke Y, Hoiem D, Sukthankar R (2005). Computer vision for music identification. 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) 1:597-604.

 

Luna F (2012). Introduction to 3D game programming with DirectX 11. Mercury Learning and Information.

 

Senior M (2018). Mixing Secrets for the Small Studio, Routledge.
Crossref

 

Shapiro L, Stockman G (2001). Computer Vision, Prentice Hall.

 

Smith S (2007). The DSP Guide, California Technical Publishing, 2007.

 

SoundGym (2022). [Online]. Available:

View

 

Stark A, Plumbley M, Davies M (2007). "Audio effects for real-time performance using beat tracking. In Audio Engineering Society Convention 122. Audio Engineering Society.

 

Sullivan G, Ohm J, Han W, Wiegand T (2012). Overview of the high efficiency video coding (HEVC) standard. IEEE Transactions on Circuits and Systems for Video Technology 22(12):1649-1668.
Crossref

 

Vandevoorde D, Josuttis N, Gregor D (2017). C++ Templates: The Complete Guide, Addison-Wesley Professional, 2017.

 

Venetsanopoulos A, Plataniotis K (2000). Color Image Processing and Applications. Springer Science & Business Media.
Crossref

 

Yuzhikov (2022). Yuzhikov.com, 2022. [Online]. Available:

Crossref